You are currently browsing the monthly archive for January 2009.
J2Play has been featured on the Orkut Developer Blog as a way to make games more social. Thanks, Miles, for the coverage!
Ning, the newest social site we support, is unique in that it allows it’s users to create their own social networks. Being the fantastic people that we are, we have set up a Developer Social Network for you, our developers. It’s a great place to test our your app before releasing it to the wild, as well as getting useful hints and tips to make the entire process go smoothly.
Continuing with the Ning News convoy, our very own Ian Crawford has a featured blog this week on the Ning Developer Network titled Increasing Engagement and Distribution of Your Social Game. It’s incredibly concise and is a great reference for any developer on a social network, which, of course, is you!
View the blog post here.
Rewards Store with Custom Game Content
Have bonus content that you want to be able to reward your players with? If you provide mobile ringtones, wallpapers or downloadable images for a user’s desktop, we can make them available in the store, so that as your players earn credits, they can cash them in for content.
Trial to Buy PC Downloadable Games
Trial to Buy PC Downloadable games can now be published via the J2Play Toolkit. By DRM-enabling your content with SoftwarePassport from SiliconRealms following instructions on our developer wiki, you can offer your PC Downloadable game on a trial basis, where limited levels are available until a player buys the full version through our store.
Read more about the in-game store here: http://developer.j2play.net/wiki/index.php/J2Play_Store

QuickPoker with J2Play has marked the first J2Play game that is playable both through a mobile browser, as well as through desktop social networks. Launched at Rogers, Bell and Fido, mobile users surfing the web with their cell phones can now play quickpoker against other users who are logged into their social networks.
On a development end, this was accomplished using one codebase and multiple themes, as well as harnessing new j2play php api features.
Check it out on the developer blog here:
http://developer.j2play.net/wiki/index.php?title=Creating_Web_For_Mobile_And_Desktop
J2Play has a mobile site where all mobile browser based games are hosted. Its the same site where J2Play rewards are found so for the user it has several benefits. Additionally, your game will trickle onto carrier decks through our syndicate mobile content partners.
For your social network game, we’ll provide you with a button that says “Play on Mobile” which will push users directly to your mobile game on the J2Play mobile site. Just email us at developer@j2play.net to work with us on your project.
Note that players who press the ‘Play on Mobile” button will keep their Facebook identity while playing the mobile version so they can add to their score and rank while on the go.
Note also that when players play your mobile version the system broadcasts it in the game chat room (at the bottom of the game on Facebook) that they are playing on their mobile phone which acts as another discovery tool for your game.
Check out http://apps.facebook.com/j_quickpoker for an example.
Following a recent article in The Globe And Mail, Rob Balahura (J2Play’s brilliant and charismatic CEO) answered readers’ questions today in a Q & A session. In the session, Rob answers one of the most important questions for developers: How does a developer make money by publishing with J2Play?
Good news everyone! We’ve released our social games wrapper in the form of a Friend Connect Gadget. Now anyone can add games to their own site and bring along all of our great features. The gadget uses Google Friend Connect technology, so anyone can sign in with their Google, Yahoo, AIM or OpenID account.

Visit our corporate site to see the Gadget in action, and if you’re interested in adding the Gadget to your own site, visit our developer site for instructions on how to do so.
